A trap affects random cards in your deck and is activated when an affected card is drawn. Multiple traps can be planted on a single card, making each card drawn a potential time bomb!
- If a trap is planted on a card, that card must be drawn to trigger the effect. That may sound like common sense, but some cards and abilities will place cards directly into play from the deck, so keep that in mind.
- Troop of Elnuks is a great example of this, as that card summons each elnuk from the top 10 cards of a deck. Since those cards weren’t drawn to your hand first, any traps planted on them won’t activate!
- If a card with a trap is discarded, the trap will be discarded along with it and deal no damage.
- However, if an effect sees cards being drawn from the deck into the player’s hand, then those cards could still have a trap planted on them.
- Take Babbling Bjerg as an example. When this wacky old man is summoned, the player draws a unit with 5+ power. Watch out—if that card has any traps, damage is coming your way!
- Never discount luck when it comes to survival! Which cards receive traps is random. This means you could pull one card with one trap... or one card with fifty! There's no limit to how many traps could land on a single card.
Types of Traps
Here's a bit more on the types of traps you'll find in Legends of Runeterra and what they do!
Caitlyn and her cohorts can plant Flashbomb Traps in the opponent's deck. When affected cards are drawn, the flashbomb goes off, dealing 1 damage to one of the opponent's units at random. Check out the video below to see it in action!
The Poison Puffcap is as dangerous as its name implies—when the opponent draws a card with a Poison Puffcap attached, it will deal 1 damage to their Nexus! For more about this funky fungi, check out our article on Teemo Tricks.